Design & Technology at Flash Ley
Your Design and Technology Coordinator is Mrs Hughes
At Flash Ley Design and Technology is taught from Nursery to Year 6 through a creative curriculum.
Design and Technology is an inspiring, rigorous and practical subject in school. Using creativity and imagination pupils design, create and make products in a variety of ways. Pupils learn how to take risks, be resourceful, innovative and capable citizens.
The national curriculum for design and technology aims to ensure that all pupils:
- develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world
- build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users
- critique, evaluate and test their ideas and products and the work of others
- understand and apply the principles of nutrition and learn how to cook
D&T In Early Years
D&T in the Early Years phase is taught through expressive arts and design and incorporated into all areas of learning. From Nursery through to Reception pupils are provided with the opportunity to explore and experiment with construction resources and develop their creative thinking learning to use tools and techniques safely. Children access I.C.T and appropriate software and resources.
Our pupils will:
- Access problem solving activities such as cogs, wheels, building materials to begin to build with purpose and intent
- Have access to a healthy range of snack to eat during their day and learn the importance of a nutritious diet.
- Take part in weekly Physical Development lessons to learn the importance of exercise and nutrition.
- Children will be taught physical skills such as pouring, cutting, hammering and how to develop their motor skills and control.
- Begin how to use tools and equipment safely
- Children have access to the outdoors and the opportunity to use natural materials to design, create and build
- Begin to use and understand basic technology
D&T In Key Stage 1
At Flash Ley D&T in Key Stage 1 offers pupils a variety of creative and practical activities to develop their knowledge, understanding and skills in making and designing. Children work in a range of relevant contexts such as outdoors, the community and the home. Children access I.C.T and begin to explore its uses.
Our pupils will:
- design purposeful, functional, appealing products for themselves and other users based on design criteria
- generate, develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology
- select from and use a range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing]
- select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics
- explore and evaluate a range of existing products
- evaluate their ideas and products against design criteria
- build structures, exploring how they can be made stronger, stiffer and more stable
- explore and use mechanisms [for example, levers, sliders, wheels and axles] in their products
D&T In Key Stage 2
D&T in Key Stage 2 aims for pupils to further develop their techniques through applying principles they have learnt to design and make products to solve problems. Pupils are supported in thinking, designing, engineering and practical skills and how to apply them in adult life. Pupils use I.C.T independently and with confidence.
Our pupils will:
- use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups
- generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design
- select from and use a wider range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing], accurately
- select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities
- investigate and analyse a range of existing products
- evaluate their ideas and products against their own design criteria and consider the views of others to improve their work
- understand how key events and individuals in design and technology have helped shape the world
- apply their understanding of how to strengthen, stiffen and reinforce more complex structures
- understand and use mechanical systems in their products [for example, gears, pulleys, cams, levers and linkages]
- understand and use electrical systems in their products [for example, series circuits incorporating switches, bulbs, buzzers and motors]
- apply their understanding of computing to program, monitor and control their products